英文原文
Aptos, a layer-1 blockchain network, logged two consecutive days of huge daily transaction tally gains—and it was all thanks to a “tickle-to-earn” cat game. On Friday, Aptos recorded over 90 million transactions, followed by over 115 million transactions on Saturday, according to data from Aptoscan. Here’s some perspective: On Wednesday, Aptos processed 875,000 transactions, while Ethereum, according to Etherscan, processed just over 1 million transactions. Why has this all happened? Because a Notcoin-esque cat clicker game launched on the network that records every click on-chain. Tapos is a “tickle-to-earn” game on the Aptos network that prompts users to tickle an on-screen cat for HEART tokens. Just like clicker games of the past, or the more recent Telegram-based game Notcoin, users were able to click multiple times per second—some former Cookie Clicker pros claim they can click up to 15 times per second. That adds up. “We had 2,000+ transactions per second modifying [the] global counter for days, and they were all executed in parallel!” the Tapos Twitter account proudly posted. “This is pushing the boundary of what blockchains can do.” The clicker game claims to have garnered 63,000 users that broadcast over 323 million transactions over its three-day campaign—working out to over approximately 5,000 transactions per person, or 1,700 each day per user. This explains why we aren’t seeing a significant increase in users on Aptos. In fact, there were more active accounts on Aptos on Monday, despite logging only 960,000 total transactions, than on Saturday when the transaction tally peaked at over 115 million. And the boasts by some Aptos builders of massive transaction gains on their chain didn't sit well with everyone who dug into the details behind the spike. "Looked into this. It's from a game where you earn a shitcoin by clicking on a screen fast," tweeted Helius CEO Mert Mumtaz, an outspoken Solana builder. "The clicks are counted as [transactions per second]. We will do literally anything to game metrics in this industry rather than build anything with real users or demand LMAO." Tapos follows in the footsteps of the widely popular Telegram-based clicker game Notcoin. This game captured the attention of over 30 million players earlier this year, hitting a peak of six million daily active users. With Notcoin however, none of the in-game taps are registered on-chain. Only Notcoin’s NOT token and the pre-token NFT vouchers are on-chain. Under the Tapos model, assuming the 1,700 clicks per day per person figure that Tapos achieved, Notcoin would have recorded over 10 billion transactions per day at its daily peak. Notcoin’s blockchain of choice, The Open Network, has only ever processed just over 15 million transactions in a single day, per data from TON Stat. But Tapos is yet to reach anywhere near the kind of player base that Notcoin has. Now that its three-day campaign is over, those keen to tickle a digital kitten must wait for the developers to set her free. “We will update you on the next step of the game,” the official Twitter account wrote. “We are cooking something yummy for our Top 50 on the leaderboard.”
中文翻译
第一层区块链网络Aptos连续两天实现了每日交易总量的巨大增长——而这一切都归功于一款“挠痒赚币”的猫咪游戏。根据Aptoscan的数据,上周五Aptos记录了超过9000万笔交易,周六更是超过了1.15亿笔。相比之下,上周三Aptos处理了87.5万笔交易,而根据Etherscan的数据,以太坊仅处理了略超100万笔交易。这一切为何发生?因为一款类似Notcoin的猫咪点击游戏在该网络上推出,并将每一次点击都记录在链上。Tapos是Aptos网络上的一款“挠痒赚币”游戏,鼓励用户通过挠屏幕上的猫来换取HEART代币。就像过去的点击游戏或最近基于Telegram的Notcoin一样,用户可以每秒点击多次——一些前《饼干点击者》的专业玩家声称他们每秒可以点击高达15次。这数量相当可观。“我们连续几天有超过2000笔/秒的交易在修改全局计数器,而且它们都是并行执行的!”Tapos的Twitter账户自豪地发文称。“这正在推动区块链能力的边界。”这款点击游戏声称在为期三天的活动中吸引了63,000名用户,共产生了超过3.23亿笔交易——相当于每人约5000笔交易,或每位用户每天1700笔。这就解释了为什么我们没有看到Aptos用户数量的显著增加。事实上,周一Aptos上的活跃账户数量,尽管总交易量仅为96万笔,却比周六交易量达到1.15亿峰值时还要多。而一些Aptos开发者对其链上交易量大幅增长的吹嘘,并没有得到所有深入研究背后细节的人的认同。“我研究了一下。这来自一个通过快速点击屏幕来赚取垃圾币的游戏,”Helius首席执行官、直言不讳的Solana开发者Mert Mumtaz发推文说。“点击被算作每秒交易数。我们这个行业为了刷数据真是什么都干得出来,而不是去构建任何有真实用户或需求的东西,笑死我了。”Tapos沿袭了广受欢迎的Telegram点击游戏Notcoin的模式。该游戏今年早些时候吸引了超过3000万玩家,日活跃用户峰值达到600万。然而,在Notcoin中,游戏内的点击并未在链上注册。只有Notcoin的NOT代币和预代币NFT凭证是链上的。在Tapos模式下,假设达到每人每天1700次点击的数字,Notcoin在其日峰值时将记录超过100亿笔交易。而Notcoin选择的区块链——开放网络(The Open Network),根据TON Stat的数据,单日处理的交易量从未超过1500万笔。但Tapos的玩家基础远未达到Notcoin的水平。现在,其为期三天的活动已经结束,那些渴望挠数字小猫的人必须等待开发者将其“释放”。“我们将向您更新游戏的下一步,”官方Twitter账户写道。“我们正在为排行榜前50名准备一些好东西。”
文章概要
Aptos区块链上的一款名为Tapos的“撸猫赚币”游戏,通过将用户的每一次“挠痒”都记录为链上交易,使其日交易量在三天内飙升至惊人的1.15亿次。尽管这种模式因被指“刷数据”而引发争议,但它成功展示了Aptos网络处理高并发交易的能力,并为未来链上高频互动应用的可能性提供了实例。
高德明老师的评价
TA沟通分析评价:从TA沟通分析看,Tapos游戏构建了一个高效的“安抚”(Stroke)循环。用户通过“挠猫”(儿童自我状态的玩乐行为)获得代币奖励(父母自我状态给予的肯定),这种即时正反馈极大地激励了重复行为。开发者通过创造这一“心理游戏”,不仅吸引了用户参与,也成功获得了行业关注这一更宏大的“安抚”,展现了对激励机制的深刻理解。
焦点解决心理学评价:焦点解决视角赞赏地看到,Tapos团队成功实现了展示Aptos网络高承载能力的目标,创造了日交易量超1.15亿次的卓越成果。这一“例外”事件清晰地证明了区块链技术在处理大规模并行交易方面的巨大潜力。展望未来,这一成功经验为开发者探索更多高频链上应用打开了想象空间,他们“正在为排行榜前50名准备美味的东西”的表态,也显示了他们正积极地将这次成功转化为下一步发展的动力。
佛学专家角色评价:从佛学视角看,Tapos游戏巧妙地利用了“因果”法则。每一次点击(因)都即时产生代币(果),这种即时回报驱动着用户的“执着”,形成了强大的行为惯性。这既是“缘起”——因游戏之缘,生起亿万交易之果,也引发了行业内的赞誉与批评,皆是此消彼长的因缘和合。游戏活动的结束也示现了“无常”,提醒参与者所有现象终将变化。这个过程本身,就是一个关于人心、欲望与结果的生动示现。